We have a great new patch under the tree. Note this patch has some major reworked random generation code play old A13 saved games at your own risk.
Aunque nos avisan que es mejor realizar un wipe, vamos a correr el riesgo y vamos a mantener el save actual. En caso de algún fallo, pues no tendremos otra opción que wipear.
Alpha 13.6 Patch notes
- Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
- Added repair to various concrete blocks
- Added: Some ambient one shots to burnt forest.
- Added: VERY rough first draft of caves. Still more to do with the noise values yet.
- Changed: RWG random world generation has a whole new algorithm.
- Changed: Lowered sea level to 32 meters.
- Changed: Replaced per biome terrain adjustment with single terrain generator
- Changed: Biomes now spawned using perlin noise.
- Changed: Biome distribution is more even per biome.
- Changed: Hub layouts have changed slightly.
- Changed: Hub Cell size increased to give hubs a little more room to generate.
- Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
- Changed: Did a slight optimization to pine forest decorations.
- Changed: Increased stability of stable cloth material
- Changed: Steel walls now have 4000 hit points instead of 2000.
- Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
- Changed: Nerfed spike trap damage now that gore blocks are disabled.
- Changed: cornbread hold type and added custom hold item.
- Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
- Fixed: New rbg colors to map markers.
- Fixed: Damaged Wood spikes cannot always be repaired
- Fixed: Dogs attacking rapidly.
- Fixed: Limited voices on the minibike sounds.
- Fixed: Downgraded cobblestone ramps stay rotated the correct way.
- Fixed: Car harvest per tier is now the same.
- Fixed: Null ref when filling lots of jars with water
- Fixed: Several material bugs where hardness was not 1
- Fixed: Spike trunk tips should take damage now
- Fixed: Light bug on spotlight.
- Fixed: Texture tiling error on stone block destroy particle effect.
- Fixed: NRE on shooting an arrow and disconnecting.
- Fixed: Issue where cities would stop rolling prefabs to place in the world.
- Fixed: Issue where edges of hubs had a sharp bowl like cut.
- Fixed: Issue where roads would be very steep due to hub bowl cuts.
- Fixed: Y offset in utility building water works.