Dark and Light no será un MMORPG
Buscando más información sobre Dark and Light, me tropecé con un post de Horsejoke, desarrollador de Snail Games USA, el cual, ha publicado un Preguntas y Respuestas Frecuentes en el foro de Steam, que dice lo siguiente:
We’re working hard to get Dark and Light ready for its Early Access debut. This thread will serve as a centralized location for the most pressing questions that we’ve collected from the community. If you have any questions that aren’t covered in the FAQ, feel free to leave a comment. I’ll keeping an eye on discussion here and on other channels and updating the FAQ accordingly.
When will Dark and Light be released and how much will it cost?
We don’t have a solid date set just yet. Dark and Light was initially planned to launch in Early Access in late 2016, but we decided to extend pre-EA development to continue polishing the game. We’ll be announcing a solid release frame and the discounted Early Access price in the near future.
What kind of game is Dark and Light?
Dark and Light is an online sandbox survival RPG with heavy fantasy themes. Players will have the freedom to explore a massive world, master a wide variety of magic spells, tame wild creatures, and build their own settlements from the ground up.
Isn’t this an MMO?
No. While Dark and Light’s world is persistent, not session-based, and contains some gameplay elements, themes, and mechanics similar to those seen in MMORPGs, it is not an MMORPG in the traditional sense. You’ll still be building up a character and upgrading attributes and skill trees in a persistent world, but due to the smaller server sizes and other nuances, we don’t consider it to be an MMORPG.
How does movement and combat work?
Dark and Light uses third-person action-style movement and combat controls. Both mouse + keyboard and gamepad controls will be supported during the Early Access launch.
What classes can I choose from when I make a character?
There actually aren’t any set classes in Dark and Light. There are two kinds of experience, character experience, which determines character level, and skill node experience. As your character level increases, you can assign points to various attributes (max HP, stamina, mana pool, etc.). Skill node experience is earned by completing actions related to a particular node, such as crafting items, creating spells, killing creatures, and more. Depending on how you play, you’ll naturally level up your most-used skills, but you can eventually max out every skill, even though doing so would require a pretty sizeable time investment.
What’s the maximum server capacity?
Because we haven’t held any stress tests yet, we haven’t been able to determine an exact number, but we’ll be using the Early Access launch period to determine ideal starting server capacity and scale from there.
What are the recommended specs for running Dark and Light?
We’re still determining recommended specs, but the minimum specs listed on the Dark and Light store page is accurate for the Early Access launch build.
Tras leer esto, podemos sacar en claro las siguientes conclusiones:
El mundo de Dark and Light es persistente, no basado en sesiones, y contiene algunos elementos del juego, temas y mecánica similares a lo que se ve en un MMORPG. No es un MMORPG en el sentido tradicional. Seguirás creando un personaje y actualizando atributos y árboles de habilidad en un mundo persistente, pero debido al tamaño más pequeños de los servidores y otros matices, no lo consideramos un MMORPG.
Tiene toda la pinta de seguir la línea de un survival al uso, es decir, muchos servidores que alojarán entre 100 y 200 usuarios cada uno, no han especificado el número, independientes entre sí. Eso de que solo habrá un servidor único, es una leyenda urbana.
Por lo menos, el uso de magias y otras características, lo podrán distanciar de ese posible clon de ARK Survival Evolved y destacando para todos aquellos que nos guste la fantasía.
Para terminar dejaré esta pregunta. ¿Porqué le ponen la etiqueta en Steam de MMO, si ellos mismos ya han dicho que no lo es?