Funcom lanza hoy la actualización de aniversario (Anniversary Update) para su survival Conan Exiles. Esta actualización gratuita añade una mazmorra completamente nueva al juego, una nueva mini mazmorra, nuevos tipos de mascotas y una renovación completa de varios asentamientos NPC y ciudades, así como cambios de población, nuevos jefes, nuevo loot y recompensas.
Conan Exiles cuenta con una prueba gratis del 9 al 13 de mayo
Para celebrar su primer aniversario, Conan Exiles contará con un fin de semana gratuito para que pruebes el juego. Este periodo de prueba comenzará mañana día 9 hasta el 13 de mayo.
Nueva Mazmorra The Sunken City
Algo llama desde lo profundo debajo de las olas. Algo atrapado. Algo antiguo. ¿Permitirás que este antiguo mal sea liberado, o te resistirás a la atracción de las profundidades?
La Ciudad Hundida es una nueva mazmorra destinada a jugadores de alto nivel para poner a prueba su temple contra el mal corrupto que acecha en su interior. Viajas a la ciudad en un barco que se encuentra en el Abrazo de Dagón, y cuando llegas una extraña y misteriosa voz empieza a resonar en tu cabeza. Es la voz de Dagón, el Profundo, que está tratando de romper la membrana de la realidad y desatar una era de horror en el mundo conocido.
Dentro de la Ciudad Hundida te enfrentarás a miembros del Culto de Dagón, así como a varios Profundos en varios estados de transformación. Cuanto más profundo vas, mayor es el toque de Dagón que se puede sentir. A medida que exploras y luchas por la ciudad, también te encontrarás con lorestones y mesas que te enseñarán nuevas recetas de artesanía para varias armas. También habrá un botín especial en toda la Ciudad Hundida.
El Vigilante de arriba estará alerta, el Capitán de abajo estará listo. El Redentor desgarrará el velo del tiempo y escapará de su prisión. Cuando lleguen, la sangre fluirá. Cuando lleguen, la sangre fluirá
Nuevos Compañeros
También en esta actualización hay nuevos tipos de compañeros. Ya puedes domar mascotas y capturar esclavos, pero estos nuevos compañeros requieren un toque más perverso. Después de lanzar la Actualización del Aniversario podrás aprender la hazaña del Doctor Brujo en una de las principales capitales de los NPCs.
Los brujos pueden construir guerreros Wight y Skeleton que actuarán como compañeros de la misma manera que los esclavos y las mascotas. También puedes crear Shalebacks, hienas y lagartos no-muertos, que antes sólo se encontraban como unidades enemigas. Pueden seguirte, luchar por ti y defender tus asentamientos.
En New Asagarth puedes encontrar un cuerno especial para convocar a los Gigantes de Escarcha para que luchen a tu lado
Mini Mazmorra, la Guarida del Escorpión
Con esta actualización también puedes domar a los escorpiones, lo que se combina perfectamente con la nueva Mini-Dungeon, la Guarida del Escorpión.
Situada cerca de Sepermeru, la Guarida del Escorpión es, como te puedes imaginar, una cueva donde encontrarás muchos escorpiones. Afortunadamente, la cueva es mucho más que eso. Encontrarás un montón de recursos de artesanía, incluyendo grandes cantidades de cristal. Hay otras razones para visitar la Guarida del Escorpión, pero os dejaremos descubrirlas por vosotros mismos.
Algunas capitales de los NPCs han sido objeto de una revisión general, tanto en términos de población como de contenido. La Ciudad Innombrada tiene un mayor número de loot, lo que significa que todos los jefes han recibido más loot, por lo que hay mayores razones para viajar a la Ciudad Innombrada. La Biblioteca de Artefactos Esotéricos también ha reabastecido sus estantes de pergaminos desbloqueables, permitiendo descubrir armas más exóticas e interesantes.
El Volcán ha tenido un ajuste de población y nuevos jefes han sido añadidos al área también. Algunas partes de la población que hacen del Volcán su hogar se han vuelto hostiles, lo que hace que el lugar sea más peligroso para aquellos que quieren aventurarse allí.
Los matones bandoleros han llegado a Sepermeru y deberías empezar a ver más NPCs únicos en la ciudad. Se han añadido jefes especiales y esclavos únicos como parte de esta renovación, y también podrás entrar en la Mina de Plata de Sepermeru, que se encuentra debajo de la ciudad.
Finalmente, el Lugar de Invocación, hogar de los salvajes Darfari, ha tenido algunos pequeños ajustes. Nuevas recetas se pueden obtener desde aquí y también se debe ver la facción Darfari esgrimir armas y armaduras más apropiadas.
Notas del parche completas
Ver las notas del parche
Fixed a server crash relating to explosives being applied on large bases.
Fixed an issue where performance would drop when using sliders in the settings menu.
Optimized the Sunken City dungeon.
Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
Fixed an exploit regarding undermeshing.
Fixed a duplication issue related to baby pets.
The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
The Population for the Darfari Capital («The Summoning Place») has been adjusted and new bosses and recipes can now be obtained from there.
The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.
It should now be possible to place ceilings connected to doorframes even if they have a door in them.
Fixed an issue where placeables would lose stability after server restart.
It is now possible to harvest Elephant pets for the correct items.
Fluid press now correctly processes the Elephant Carcass.
Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes.
Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials.
Fixed an issue where the Decorative skull required the wrong repair-materials.
Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically – as it used to be).
Two-Handed Hammer attacks now have a much easier time hitting humanoid targets.
Two-Handed Hammers now have hyper-armor through light attacks.
Daggers now have hyper-armor on heavy attacks.
It is no longer possible to attempt to «double-poison» the already poisoned Venom-Infused weapons.
NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas.
Thralls wielding two-handed swords and hammers should now be able to properly perform combos.
NPCs are now affected by cripple.
Pets/Thralls should no longer follow a player that has been kicked out of a clan.
Pets should no longer have their starving animations and effects.
Lions now use the correct stats when in combat.
Giant Snakes will now apply poison on attacks.
Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly).
Unstable Skeletons can now only be hit once before it explodes into a miasma of gas.
Higher level scorpion pets no longer drop the Skeleton key.
Caravan Elephants can now be harvested
Undead pets can now be harvested.
Fixed an issue with the purge where the same purge would keep attacking all the time.
Rebalanced the Staff of Epemitreus.
Learning Serpentine Weapons now requires knowledge of Star Metal Tools.
The Scorpion Ward now grants +100 bonus armor.
Sunken City weapon rewards have been increased in stats, to better match current Legendaries.
Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed).
CraftingCostMultiplier server setting now functions as intended.
Fixed an issue where god bubbles would not disappear after a server crash.
Set antidote no longer removes bleeds.
Eating Spiced Slivers no longer removes Poison.
Character should no longer respawn in the desert if the death was caused by low temperature.
Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping.
Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
Lions no longer drop a Panther head when killed.
The Invisibility cheat now also turns the player invisible to themselves.
Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
The Raging Kappa now drops the intended amount of Demon Blood.
Walking onto the boat in the Sunken City dungeon no longer instantly teleports you out from the dungeon. Now you need to interact with the boat in order to do so.
For modders: Removed «Cook by the book» checkbox from mod devkit.
Dagon’s final boss room inside Flooded City no longer resets after the user touches the water near Dagon’s cage
Moved a jaguar from the Deckswab’s Retreat, as it was aggressive towards the camp inhabitants.
There is now a legendary chest near the giant snake boss room in the Arena.
Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key.
Fixed a number of stuck spots and graphical imperfections in the Sunken City dungeon and the Scorpion Den.
Fixed an undermesh location in the Unnamed City.
It’s no longer possible to swim outside the boundaries of the Sunken City.
Fixed a number of teleportation issues in the Sunken City that would make the player teleport under the world.
Fixed a number of stuck spots in the Sepermeru Silvermine.
The exit teleport from the Silvermine has been adjusted to the entrance.
Several issues with the Rage Hammer (formerly «Siege Hammer») have been fixed.
Implemented new swimming animations.
Emotes should now correctly stop when logging off the server.
Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller.
Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu.
Fixed a bug where it was not possible to access Server population with the controller in server browser.
Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart.
Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent.
The map marker should no longer «bounce» when the cursor hovers over a marker that is located at the bottom of the map.
Crafting progression icon no longer disappears from the screen after teleportation.
Repairing items now correctly displays the turning cogwheel animation.
Downloadable Content GUI will no longer persist after joining a session if not discarded before.
Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller.
Fixed an issue where it was not possible to center the map while using a controller.
Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server.
Pets should no longer log hunger to the event log.
Players can now properly access the Level sorting options in the server sorting with controllers and keyboards.
Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater.
Warning message displayed when recreating character is now correctly translated.
Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys.
Fixed some missing translations.
Chests should now retain their locked/unlocked status properly on restart.
Armor linings and paddings are now all sorted correctly while using the armor selection filter.
Players are now able to navigate through the Player List using a controller.
Fixed an issue where expiration timers would desync.
Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only).
Fixed an issue where one Turanian Statue had 0 hitpoints when placed.
Fixed an issue where the Turanian sloping walls had switched icons.
Fixed an issue where it was possible to use blank unicode characters in the clan name and player name to mess around with the chat system.