Ayer se liberó la versión 1.4 de Empyrion con varias novedades y dando solución a muchos bug.
Lo más destacable, el acceso desde el panel de control a las torretas y su nuevo HUD, nuevos peligrosos enemigos con laser, incrementado el numero máximo de estructuras en los playfield de 100 a 255 para el multiplayer y muchas cosas más.
Nuestro servidor también se ha actualizado y se ha wipeado Akua.
Dejamos el changelog completo en ingles para el que quiera saber al detalle todos los cambios;
Features:
– Added possibility to access turrets via Control Panel and switch between turrets (player is not entering turrets anymore but remote controlling them; Mandatory for CV and HV, Optional for BA)
– Added new HUD overlay for turrets
– Added double-click on block to access from Control Panel
– Added new option under Misc Options for enabling/disabling “Easy Anti Cheat” (EAC) to be used on next game start
– Grass is now also placed on slopes
– Added new enemy Laser Turret for POI
– Slightly re-balanced enemy Ion cannon: lower frequency but higher damage.
– Added color masks for Truss + Walkway Blocks
– Added Status Effects with tooltips to Player Window
– Added grouping for «Completed» Blueprints in Blueprint Factory
– Added info in control panel to show if a Base/CV has Offline Protection installed
– Added some food templates to basic constructor
– Added chainsaw + bio fuel to starting equipment (Fresh Start)
– Added CV/HV specific acceleration/thrust/torque diagrams for Vessel Statistics window
– Added normal thrusters to small constructor (SV/HV)
– Vessels: press and hold O to upright a vessel to horizontal position (we will add this auto-rotate functionality to the player drone soon)
Changes / Improvements:
– Optimizations for decorations: micro stutters should happen less when flying over terrain.
– Increased max limit for structures (per Multiplayer playfield) from 100 to 255
– Increased despawn of backpack from 10min to 15min
– Increased fuel value of large fuel cell + adapted template
– Re-balancing: Increased hitpoint of cockpits, terrain is less damaged by rockets
– If core is removed from enemy base, the teleporters stop spawning new enemies. If any new core is set (even a player core), they restart spawning.
– Structure info for an entity is now appended and does not overwrite the existing data. Might help to see the history of a structure (Entity Info files can be found here: ..\Saves\Games\*yoursavegamename\Shared\)
– Added access button to SV/HV fridge
– Adapted physics of free fall: now player should fall more realistically to the ground
– Control panel tweaks (deco consoles do not show up in CP anymore, added more groups to CP, e.g. Cargo boxes)
– Swapped faction/statistics locations in Control Panel
– Added better sounds for many turrets and mounted weapons (fire + reload)
– Added better laser shots (volumetric particles) for pulse laser CV
– Escape pod now switches thrusters off also for other clients when hitting the ground
– Added new smoke effect to drone troop transporter and large drone
– Added better color mask for illuminated interior light block
– Shader for Offline Protection is now less transparent
– Better colliders for turrets (colliders now rotate with barrels)
Bug Fixes:
– Fixes to prevent disappearing vessels:
* Vessels that fell through world are now re-placed on the terrain surface again
– Fixes to prevent falling through terrain:
* Since turrets are now remote controlled, exiting turret should no longer lead to falling through terrain
– Fixed exploit/grief: Offline Protection could be circumvented / misused
– Fixed Constructor exploit (dedicated server): exchange of currently crafted item is not possible anymore
– Fixed: CV falls down on planet when exiting its cockpit. CV will now continue to hover in air if it has enough thrusters pointing downwards
– Fixed problem that NPCs did not always leave their teleporter in POIs
– Fixed problem that NPCs did not walk through doors or 1*1*1 block holes
– Fixed several issues of Constructors and Food Processors:
* No crafting progress indicator, if a non-craftable item was removed from the construction queue before a craftable item got started crafting
* Currently crafted item in construction queue gets red colored if not enough resources to craft more items of this type
* Crafting started-sound played even when item in construction queue could not be crafted and was removed
* Crafting finished-sound played on all inventory changes (item movements) after at least one item has been crafted
– Fixed: Player slided on uneven ground when resuming a savegame
– Fixed: Wood could take more hits than Concrete and a similar amount compared to Steel
– Possible fix for problem that sometimes overwriting an existing Blueprint lead to vanishing of all Blueprints
– Fixed: Growing plot could not be destroyed by non-explosive weapons
– Fixed problem that drone spotlight was shining through walls in certain situations
– Fixed problem with weapon sound loop when switching slots
– Fixed several exceptions that appeared on playfield servers linked to decoration bugs
– Fixed problem with smoke on destroyed drone that was not drifting upwards properly
– Fixed: Some glass textures rendered above water although device is under water
– Fixed problem with corrupted save games that sometimes allocated way too much memory on loading
– Fixed: Some rocks had holes under their base
– Fixed: Deco / trees not visible when making the first landing on a new planet (MP)
– Fixed: Deco flowers hovering over the ground
– Fixed: Turret Robots missing a wreckage model. For now: Robot is removed during explosion
– Fixed problem that POI turrets did not shoot at HVs
– Possible fix for sharing violation of adminconfig.yaml
– Possible fix for error in ‘kick’ console command
– Fixed error that occurred when quitting a game immediately after entering it
– Fixed: Clicking on button in an empty Blueprint factory no longer throws an exception
– Fixed Atmospheric Scattering not active after resuming game in space and travelling to planet