La Alpha 7.2 Empyrion Galactic Survival mejora el tutorial y añade nuevas planos
Eleon Games sigue adelante, perfeccionando su survival espacial Empyrion Galactic Survival. Con esta Alpha 7.2 han actualizado a una nueva versión el motor gráfico (Unity 2017) y han hecho importantes ajustes en el nuevo tutorial.
En cuanto al Tutorial: Actualmente termina indicándonos el camino para llegar al espacio, no sin darnos antes unas nociones básica sobre la construcción, los vehículos, recolección de recursos o cultivar nuestros alimentos. Para futuras actualizaciones esperan ampliar mucho más este tutotial.
Como ya es habitual, también han añadido varios refinamientos, cambios y añadidos a la jugabilidad, así como nuevos planos de estructuras y vehículos prefabricados, entre otras cosas.
Notas del parche 7.2
Updated Game Engine to Unity 2017:
- Since it is a major update of the game engine, please let us know if you find any problems
Updated Tutorial:
- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human «Scientist NPCs» on Apollon Station and Mining Hub to better fit the plot.
- Disabled «Hints» while in Tutorial Mode
- Updated map for planet view from space: now it resembles planet Earth – thanks to Needleship
Gameplay:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)
- Increased range of MT Turret HV from 24m to 28m
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to in order to avoid self destruction
- Antigrief zone on terrain is now also considered when firing rockets from a ship
Visuals / Sounds:
- Better sync of walking animations
- Updated model for plant that yields Textured Plant Protein
- Added better screens to deco NPCs
- Improved LOD quality on Fiber Plants and Corn Plant
- Updated model for Kavae plant
Added new Stock Prefabs:
- Added new stock prefab: CV Tier 5a.
- Added new stock prefab SV Tier 4a.
- Added new stock prefab SV Tier 6.
PDA Update:
- Added PDA check ‘WindowClosed’ – works as WindowOpened
- Added PDA Check ‘DeviceUsed <block-name>’ to allow checking if a player used an ‘functional’ block
- Added PDA check ‘InventoryClosed’ – works comparable to InventoryOpened
Updated Tallador (MP Default starter planet):
- Tweaked deco and fog on Tallador planet to better reflect the radiation on this planet
- All Asteroids and POIs in Tallador space playfield regenerate now
Changes:
- Added new human-like NPCs for POIs (used in new Tutorial)
- Adapted Pentaxid and rock distribution on NewMoon playfield
- Playfield server optimizations
- Updated deco NPCs (better collider, added deco devices etc)
- Mod Interface changes: added docked ships, more entity types, player set origin/faction
- Updated Localization.csv
Empyrion Admin Helper (EAH) Update:
- Added: Alpha 7.2 ready
- Added: New Items
- Added: Separate CSW Log
- Added: API Changes for A 7.2
- Added: Config: Intruder only for PVP
- Fixed: Few log Message bugfixes
Bug Fixes:
- Fixed: Problem that Planet Vessel and Planet Vessel Base were not spawning anymore
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV (implemented better method to fix this problem)
- Fixed: Regenerate flagged POIs do not regenerate in MP properly
- Fixed: Dropping a BP then picking it & placing it into the toolbar causes an error loop
- Fixed: Max texture resolution not saving on below spec machines
- Fixed: Mining resource gain messages visible to other players.
- Fixed: PDA Message «Blinking» and timing out too early
- Fixed: Tooltips are still layered behind PDA messages / mixed into each other
- Fixed: There is no more FAST Gfx Preset
- Fixed: Placement problem with grass: GrassLowGreen01 and GrassLowBrown01
- Fixed: PDA messages should not pile up but should be discarded
- Fixed: Desync with doors appearing closed.
- Fixed: Rename of BP Parts did not work any more
- Fixed: Problem with sorting of drone smoke and ground fog
- Fixed: Problem that no Pentaxid could be found on Tallador MP Default starter planet (now we added Pentaxid Asteroids to space playfield)
- Fixed: Pole barriers in Fast GFX preset have visually problems
- Fixed: AI ignoring character when upside down in space POI’s via the jetpack
- Fixed: Depth of Fix triggering too often when player is controlling a turret
- Fixed: Exception with empty Blueprint folder
- Fixed: Selection ‘Fill’ does not allow to ‘Undo’ immediately as button does not get activated
- Fixed: PDA: PDA log cannot be scrolled with mouse wheel
- Fixed: Error with Console command «Deco» «r», «on», «off»
- Fixed: New PDA checks not working: DeviceUsed, InventoryClosed and WindowClosed
- Fixed: Problem that In-game Hints reactivated after each game restart again
- Fixed: Replace mode was accidentally appearing on texture tool in survival mode after 1st load from the desktop until switch to another tool
- Fixed: Remoteex function (via Mod) not working properly
- Fixed: MOD Request_Blueprint_Resources: Replacing items get converted to ingots
- Fixed: Wrong type for enemy drones for Mod Interface (was always 14)
- Fixed: Some more missing Localization strings
- Fixed: Support Email B1325 #00000
- Fixed: Many internal exceptions reported on support email