CHANGELOG: Alpha 1.7.0 (Build 451)
New:
– Added combat steel blocks for BA + CV (handheld weapons cannot destroy combat steel blocks – except rocket launcher)
– Added first set of armored windows (not destructible by handheld weapons): added thick versions of vertical windows + old shutter windows are now armored windows (more window shapes in production)
– Added armored door (not destructible by handheld weapons)
– Added Emergency O2 Generator (needs Oxygen Atmosphere). Added «AtmosphereO2» parameter to playfield.yamls (for old single player save games: default of 0.1 is used, for old multiplayer save games: you need to start a new game to make use of this device or add AtmosphereO2 manually to the corresponding playfield.yamls)
– Added T2 Repairtool (slightly nerfed T1 Repairtool )
Graphics and Settings:
– Added new screen effects: Bloom, Image Processing Effect and SSAO (can be disabled in Settings)
– More individual Video Options for different quality settings
– Added PBR Shader for building blocks and terrain
– Increased Light Intensity on several playfields
– Added new start setting for Omicron Orbit (Creative Mode): new CV, SV, HV (thanks to Mr.IceCat and Piddlefoot)
– Updated model for Ammo Boxes
– Updated model for Oxygen/Hydrogen Generators
– Updated model for Gravity Generator
– Updated model for Power Generators
Improvements:
– Blueprint menu now checks for correct blueprint version (Blueprints from Experimental version are not available in Public version’s BP Library)
– Better sorting in Server Browser: server name, players, ping
– Improved saving of intermediate game states which should significantly reduce the likelihood of losing structures due to crashes
– Holographic screens get now enabled/disabled with structure
– Showing text «No connection to playfield server» if a playfield server hangs
– Added better info to all consumables regarding their use (LMB or Shift+RMB)
Optimizations:
– Major performance optimizations for playfields with many turrets
– Internal optimization regarding large structures
– Performance optimization of constructors: data processing only done if data has actually changed
– Compressing deco/grass data transfer on first connect to a server
Balancing:
– Increased hitpoints of all turrets and SV+CV weapons
– Handheld weapons cannot destroy hardened steel anymore (except rocket launcher)
– Concrete: increased hitpoints from 15 to 40
– Hardened Steel: increased hitpoints from 100 to 200 (adapted template)
Bug Fixes:
– Fixed problem linked to spawning blueprints from Experimental version 1.7
– Fixed: Dying in a turret can lead to «turret occupied» in multiplayer games
– Fixed: SV/HV/CV parked on a slope are sliding away when not unpowered
– Fixed: Turrets don’t shoot if spawned with blueprint which had its turrets set to ON when saved
– Fixed: Mirror Tool enables player to build 2 Warp Tanks / Warp Drives for a CV
– Fixed: All blocks but HV Hover Engines removed leads to HV falling through the ground a loop-respawn (MP)
– Fixed problem that when entering cockpit/passenger seat in a very big CV, the terrain did rebuild
– Fixed: CV sometimes shooting at Sathium Asteroid around the Alien Space Station
– Fixed: Offline Protection does not cover irregular/unsymmetrical large bases and CVs
– Fixed Offline Protection exploit: Weapons can pin through the Offline Protection Shield when used in 3rd Person
– Fixed: Possible to place a starter Block within a Offline Protection shield
– Fixed: Moving items from inventory to toolbar could result in an error and the item being deleted (MP only)
– Fixed possible exploit: Control Panel of other player does not close if base is set to faction/private
– Fixed error when client had Control Panel open and server exited
– Fixed: Starting a new game uses last used Save- or Server World Name